Open contest
21 companies value 79 bn revenue 26 bn margin 11.4% free cash flow 5.6 bn avg. score 3.9
RDDT holds 37.7% of the group's value, 2.4x the runner-up
| Rank | Ticker | Company | Share | Value | Revenue | Margin | FCF | 5 years | FCF/px | Yield | What it does · why it is here |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | RDDT | Reddit United States · score 5.9 | 38% | 30 bn | 2.8 bn | 31.3% | 1.0 bn | 3.4% | — | Reddit online forums and communities · Largest forum on the Western internet; its data is used to train AI models | |
| 2 | PINS | Pinterest United States · score 6.7 | 16% | 13 bn | 4.6 bn | 5.5% | 1.3 bn | 10.1% | — | Visual search and product discovery by image · Network with the highest purchase intent per user, behind only the big platforms | |
| 3 | MTCH | Match Group United States · score 6.1 | 13% | 10 bn | 3.5 bn | 20.2% | 1.1 bn | 11.1% | 1.8% | Dating apps: Tinder, Hinge and Match · Owner of Tinder and Hinge: the largest house of dating apps | |
| 4 | BILI | Bilibili Inc. China · score 5.2 | 7% | 5.8 bn | 4.3 bn | 3.9% | 0.9 bn | 16.3% | — | Video, games and community for young Chinese audiences · China — revenue of $4.3bn | |
| 5 | JOYY | JOYY Inc. Singapore · score 7.4 | 5% | 4.2 bn | 2.1 bn | 98.8% | 0.2 bn | 3.8% | 3.7% | Live streaming and real-time video, from China · Singapore — revenue of $2.1bn | |
| 6 | LIF | Life360, Inc. United States · score 4.2 | 4% | 3.5 bn | 0.6 bn | 25.7% | 0.1 bn | 3.0% | — | Family and pet location platform · California — revenue of $573m | |
| 7 | RUM | RUM Group Inc. United States · score 0.0 | 4% | 2.9 bn | 0.1 bn | -134.6% | -0.1 bn | -5.3% | — | Uncensored video and cloud, with artificial intelligence · Florida — revenue of $118m | |
| 8 | GRND | Grindr Inc. United States · score 4.9 | 3% | 2.5 bn | 0.5 bn | 18.7% | 0.1 bn | 6.3% | — | Social network for gay, bi and curious men · California — revenue of $510m | |
| 9 | DJT | Trump Media & Technology Group Corp. United States · score 2.3 | 2% | 1.8 bn | 0.0 bn | -289x | 0.0 bn | 0.5% | — | Truth Social network and streaming · Florida — revenue of $5m | |
| 10 | WB | WEIBO Corp China · score 6.9 | 2% | 1.6 bn | 1.8 bn | 25.6% | 0.5 bn | 30.0% | 12.3% | Chinese microblogging social network · China — revenue of $1.8bn | |
| 11 | NXDR | Nextdoor Holdings, Inc. United States · score 2.3 | 1% | 1.0 bn | 0.3 bn | -11.1% | 0.0 bn | 1.3% | — | Neighborhood social network with 105 million verified users · California — revenue of $275m | |
| 12 | YALA | Yalla Group Ltd United Arab Emirates · score 7.2 | 1% | 0.9 bn | 0.3 bn | 43.3% | 0.1 bn | 15.8% | — | Voice-based social networks in the Middle East and North Africa · United Arab Emirates — revenue of $342m | |
| 13 | BMBL | Bumble Inc. United States · score 4.3 | 1% | 0.8 bn | 0.9 bn | -58.0% | 0.3 bn | 33.9% | — | Online dating apps · Texas — revenue of $893m | |
| 14 | MOMO | Hello Group Inc. China · score 6.8 | 1% | 0.7 bn | 1.5 bn | 7.8% | 0.1 bn | 13.9% | — | Dating and social video apps in China · China — revenue of $1.5bn | |
| 15 | HUYA | HUYA Inc. China · score 0.1 | 1% | 0.5 bn | 0.9 bn | -1.7% | -0.1 bn | -9.7% | 68.2% | Game live streaming in China · China — revenue of $930m | |
| 16 | ZH | Zhihu Inc. China · score 0.0 | 0% | 0.3 bn | 0.4 bn | -7.1% | -0.1 bn | -19.0% | — | Q&A, paid content and commerce in China · China — revenue of $393m | |
| 17 | DOYU | DouYu International Holdings Ltd China · score 0.0 | 0% | 0.1 bn | 0.6 bn | -0.8% | -0.0 bn | -7.2% | 293.7% | Cayman Islands holding company for game streaming · China — revenue of $546m | |
| 18 | SOGP | Sound Group Inc. Singapore · score 7.4 | 0% | 0.0 bn | 0.4 bn | 7.1% | 0.0 bn | 96.2% | — | Social audio and podcasts in China, since 2013 · Singapore — revenue of $444m | |
| 19 | SJ | Scienjoy Holding Corp China · score 4.0 | 0% | 0.0 bn | 0.2 bn | -47.3% | 0.0 bn | 25.4% | — | Live streaming and social entertainment in China · China — revenue of $178m | |
| 20 | MYSE | Myseum.AI, Inc. United States · score 0.0 | 0% | 0.0 bn | 0.0 bn | — | 0.0 bn | -59.9% | — | Privacy technology and social networks · New Jersey | |
| 21 | GITS | Global Interactive Technologies, Inc. South Korea · score 0.0 | 0% | 0.0 bn | 0.0 bn | -2317x | 0.0 bn | -12.3% | — | Digital K-pop fan engagement platform · South Korea |
Other industries in the same sector
- Sector overview
- Search and digital advertising 5 companies
- Streaming and entertainment 9 companies
- Telecom carriers 11 companies
- International telecom 22 companies
- Video games 18 companies
- Live events and sports 20 companies
- Cable TV and media 11 companies
- Journalism and digital media 18 companies
- Communications satellites 11 companies
- Broadcast TV and stations 7 companies
- Traditional advertising 14 companies
- Radio and subscription audio 12 companies
and 2 industries more
- Music and catalogs 2 companies
- Film and TV studios 8 companies
What this is. A catalogue, not a guide. Every industry with stocks listed on the NYSE or NASDAQ, the companies contending for its leadership, what each one does according to its own annual report, and the balance sheet it filed with the SEC.
The score runs from 0 to 10 and compares each company with every other one in the almanac on cash generation, profitability, debt, dividends and consistency over the last five years. The higher it is, the better the company fares in that comparison. Curious how much each part weighs? Ask at the bottom of the page.
The score runs from 0 to 10 and compares each company with every other one in the almanac on cash generation, profitability, debt, dividends and consistency over the last five years. The higher it is, the better the company fares in that comparison. Curious how much each part weighs? Ask at the bottom of the page.